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Blizzcon diablo immortal april fool
Blizzcon diablo immortal april fool





blizzcon diablo immortal april fool blizzcon diablo immortal april fool

Having played the game myself, mechanically it seemed to handle well and, although it’s still early in development, it certainly looked and played like a Diablo game.įollowing the announcement backlash, lead designer Wyatt Cheng said he totally understood why fans would be frustrated, clarifying that there were multiple Diablo projects under construction by multiple teams. Much of the discontent seems to have stemmed from their hope for a remaster of Diablo I or II, or even the anticipated Diablo IV.Īlso, the Immortal announcement being made in the coveted closing spot of the traditionally PC-focused opening ceremony (a spot usually reserved for marquee announcements) was a bitter pill for fans to swallow.Ĭomments on social media and discussion forums indicate a widespread feeling that BlizzCon was entirely the wrong place to announce a mobile-only game, especially given the PC-heavy fanbase most Blizzard games enjoy. Blizzard has made several announcements at this year’s Blizzcon.







Blizzcon diablo immortal april fool